Friday, May 26, 2006

Easter Eggs

In Geek Speak, an Easter egg is a piece of a program not documented, not obviously available, and offering something of possible interest. There are similar things in Second Life, so I will use the same name.

I am using Easter eggs to present how-to packs in Second Life. I am combining a demonstration object in Second Life with a vid in YouTube. I make an object that can be used to learn or practice some skill. This has to be a small unit so I can make a corresponding vid that shows an avatar using the skill to make a new or changed product.

The object is a starting kit, with part of the work done. The skill(s) are needed to complete the product.

How many have I done? Counting the one I did yesterday? One.

That one was introductory. You can see it on YouTube. Title: Easter Eggs Link: http://www.youtube.com/watch?v=iy_vGu3uMNQ

The main learning objectives were: taking objects into inventory; dragging objects from inventory and adjusting their position; extracting content from an object; applying a texture from inventory.

The learner can get a copy of the object in SL and try it out. The object carries a link to the vid, so the learner can watch the vid for an example. The unit is self-testing because the learner shows competency by completing the task.
Inversely, the learner can find out about the object by watching the vid. With good use of tags, a person could go to YouTube and search on {SL demo texture} to find demo vids about using texture in Second Life.

You may notice that no classrooms are occupied in learning from a how-to pack. That qualifies it as part of my “Learning without Classrooms” thread.

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